Blender 2.80 3D Modeling & Animation Software with Eevee Render Engine - Create Stunning Visuals for Game Design, Film Production & Digital Art
$19.79
$35.99
Safe 45%
Blender 2.80 3D Modeling & Animation Software with Eevee Render Engine - Create Stunning Visuals for Game Design, Film Production & Digital Art
Blender 2.80 3D Modeling & Animation Software with Eevee Render Engine - Create Stunning Visuals for Game Design, Film Production & Digital Art
Blender 2.80 3D Modeling & Animation Software with Eevee Render Engine - Create Stunning Visuals for Game Design, Film Production & Digital Art
$19.79
$35.99
45% Off
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SKU: 19202887
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Description
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features.Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project.What You Will LearnMaster the features of Blender EeveeWork with modeling, animation, and much more using theupdated softwareUnderstand important concepts such as physics and particlesWho This Book Is ForArt enthusiasts and professionals who want to learn Blender 3D. Blender 3D professionals who want to learn about the latest version would find the book useful.
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Reviews
*****
Verified Buyer
5
I like to use all of the instructional materials I buy before I review them, so that the reviews are honest. This is a confusing book. I stopped trying to use it in the third chapter. A lot of text; not enough how-to images. The very best books (and sometimes even ones that only get 3 stars) do such instruction extremely well. I stopped in the third chapter and went back to my outdated, but much more intuitive Learning Blender, 2nd Edition by Oliver Villar while looking for a current one to complement it.

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